A player changes direction

0.0 s
● Synthetic playerV Vanguard · F Flanker · R RangerLines show visible attack telegraphs

This encounter

Condition Enemy damage

What was learned

Chosen tactic Probability before → after
Evidence and limitations

Actual recorded simulation states, sampled at 10 frames per second. The simulation ran at 60 steps per second. This example is separate from aggregate results and does not measure human enjoyment. Frozen means the enemy uses its learned preferences without updating them.