A player changes direction
● Synthetic playerV Vanguard · F Flanker · R RangerLines show visible attack telegraphs
This encounter
| Condition | Enemy damage |
|---|
What was learned
| Chosen tactic | Probability before → after |
|---|
Evidence and limitations
Actual recorded simulation states, sampled at 10 frames per second. The simulation ran at 60 steps per second. This example is separate from aggregate results and does not measure human enjoyment. Frozen means the enemy uses its learned preferences without updating them.