← Tactical Air

Automatic score-decay ablation — v1

Decision: retain-original. 16704 measured encounters. Only automatic score decay changes, from 0.025 to 0; sampled actions still update. No production change.

Suite/casePhaseNo-decay − originalNo-decay online − boundary frozenOriginal online − boundary frozen
legacy/reverseswitch3.38 [1.75, 5.25]19.00 [15.13, 23.13]17.00 [12.62, 21.50]
legacy/feintswitch1.25 [0.63, 1.88]-4.63 [-5.88, -3.38]-4.88 [-6.13, -3.63]
legacy/coverswitch0.00 [0.00, 0.00]0.00 [0.00, 0.00]0.00 [0.00, 0.00]
synthetic/bait-switch/staggered-lanesswitch0.17 [-3.50, 3.50]9.00 [4.00, 14.50]8.58 [3.66, 13.83]
synthetic/bait-switch/staggered-lanesreturn2.75 [0.25, 5.76]2.00 [-2.75, 6.75]0.25 [-3.75, 4.50]
synthetic/bait-switch/offset-islandsswitch0.50 [0.00, 1.50]3.00 [-3.50, 8.25]2.50 [-3.75, 7.25]
synthetic/bait-switch/offset-islandsreturn0.75 [0.00, 2.25]6.50 [1.25, 12.00]6.25 [0.75, 12.50]
synthetic/reactive/staggered-lanesswitch-1.50 [-4.50, 0.00]1.75 [-2.75, 5.75]2.25 [-4.25, 7.00]
synthetic/reactive/staggered-lanesreturn1.50 [0.00, 3.50]3.50 [1.00, 6.25]4.50 [0.75, 9.25]
synthetic/reactive/offset-islandsswitch0.00 [-2.00, 1.50]3.25 [0.75, 6.25]2.75 [0.00, 6.00]
synthetic/reactive/offset-islandsreturn0.00 [-1.00, 1.25]2.25 [-1.25, 6.50]2.00 [-1.50, 6.25]
synthetic/burst-patrol/split-gatesswitch0.00 [0.00, 0.00]4.08 [0.17, 8.58]3.83 [0.08, 8.08]
synthetic/burst-patrol/split-gatesreturn0.58 [0.00, 1.75]2.75 [0.58, 5.08]2.42 [-0.58, 5.50]
synthetic/burst-patrol/shelvesswitch0.25 [-0.50, 1.00]2.75 [0.00, 5.50]3.33 [-0.25, 8.00]
synthetic/burst-patrol/shelvesreturn0.00 [0.00, 0.00]7.42 [1.75, 14.00]6.17 [0.75, 12.42]
synthetic/threat-retreat/split-gatesswitch0.25 [0.00, 0.75]1.25 [-2.25, 6.00]1.75 [-2.25, 6.50]
synthetic/threat-retreat/split-gatesreturn0.75 [0.00, 2.25]4.75 [1.50, 9.00]3.75 [0.25, 7.25]
synthetic/threat-retreat/shelvesswitch0.00 [0.00, 0.00]9.83 [1.08, 19.34]9.08 [1.00, 17.50]
synthetic/threat-retreat/shelvesreturn-1.25 [-3.75, 0.00]2.00 [-1.50, 5.50]5.00 [0.75, 10.00]
synthetic/freshswitch0.13 [-0.13, 0.38]4.48 [2.67, 6.48]4.50 [2.35, 6.79]
synthetic/freshreturn0.02 [-0.79, 0.71]4.23 [1.81, 6.81]4.33 [1.98, 6.83]
synthetic/knownswitch-0.21 [-1.42, 0.94]4.25 [1.56, 6.94]4.02 [0.81, 6.94]
synthetic/knownreturn1.25 [0.25, 2.44]3.56 [0.69, 6.56]3.25 [0.56, 6.25]

Values are HP damage, late eight rounds for legacy and late four for synthetic. Brackets: 95% paired seed-bootstrap intervals. Primary: fresh switch aggregate; all other intervals exploratory.

Locked gates

Simulation budget

Suite/variantEncountersSteps
legacy/original20161943011
legacy/no-decay20161932557
synthetic/original63367137253
synthetic/no-decay63367135609

Equal encounter histories per variant; record actual simulation steps and process CPU. No fixed-compute efficiency claim.

Limits

Reproduce

npm run evaluate:retention -- --out target/retention-replication

npm run verify:retention replays all combats and separately reconstructs all core feedback from physical evidence.