← Tactical Air

Exact strategy-switch control — v1

Post-switch learning criterion: not met. No learner change.

1152 newly scored frozen encounters; 1152 reused online encounters; 2304 reconstruction replays, excluded from new evidence.

CaseTrainingOnline damageBoundary-frozen damageDifference [95% CI]
bait-switch/staggered-lanesnarrow35.6730.005.67 [-0.50, 12.50]
bait-switch/staggered-lanesdiverse37.3332.424.92 [1.50, 9.50]
bait-switch/offset-islandsnarrow25.7524.001.75 [-0.50, 4.50]
bait-switch/offset-islandsdiverse25.5024.501.00 [-1.50, 3.75]
reactive/staggered-lanesnarrow22.7523.25-0.50 [-3.50, 2.75]
reactive/staggered-lanesdiverse23.7524.25-0.50 [-2.50, 1.50]
reactive/offset-islandsnarrow19.2516.253.00 [0.50, 6.00]
reactive/offset-islandsdiverse18.2515.502.75 [0.25, 5.75]
aggregatenarrow25.8523.382.48 [0.44, 4.88]
aggregatediverse26.2124.172.04 [0.33, 3.83]

The checkpoint is after repeat round 12, immediately before the switch. Values average switch rounds 9–12. First combat is identical in each pair.

Reproduce: npm run evaluate:boundary -- --out target/boundary-replication. Verify: npm run verify:boundary.